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I’ve always been a fan of murder mysteries, that much is true, but “We Must Be Killers” is a murder mystery based on “Who Killed Markiplier?”, a video based murder mystery made by YouTuber Mark “Markiplier” Fischbach. After watching Mark make a murder mystery where all his friends played roles as various characters, I figured it’d be fun to make “We Must Be Killers” along a similar vein. Each character is based on one of my friends, with input from them about what they wanted their characters to be like. I’ve had this idea bouncing around in my head for a while, legit since pretty early in college, and it’s very wonderful to see it finally coming to fruition.

The story of We Must Be Killers is that the main character was invited to a party by their old childhood friend, a famous actor named Jessie James, who you haven’t seen in a good few years. Through visiting this mansion you end up meeting a bunch of colorful characters who all know Jessie through some means or another. There are 5 chapters and several endings planned but, for this project I decided simply to work on the first chapter, “What Once Was, Always Will Be”, which is mainly just introducing you to the characters and teaching you that your actions have consequences and that, depending on how you treat the people in the manor, you’ll get different results and reactions. The chapter will possibly end with the actual murder, leaving it on a cliffhanger as you and the rest of the guests grapple with the fact that a good friend of yours is dead and one of you killed him. This game is planned to be much more complex than I can do with the time given, so I’ll just explain a few things: The killer is planned to shift, depending on certain actions that you, as the player, can take.

I’d say the main purpose of the game is to be fun and enjoyable. I want to put this story I’ve had brewing in my head into reality and I do my best to see if I can make it fun and enjoyable for everyone. I used a lot of stuff to basically go through and note down and keep track of who you met as well as the approval system for the characters you meet. Elliot, in the introduction, is the tutorial for the approval system and the one who’s supposed to show you that your actions have actual consequences on the story and how it will progress. Not everyone is going to like you based on the choices you make. It hasn’t been implemented fully yet but Elliot’s approval level when it comes to you will impact how other characters, such as Damien and Estelle, will interact with you as well. If Elliot doesn’t like you, his friends will be a bit more apprehensive and wary when it comes to you and your opinions.

Along the same vein, the killer is meant to shift depending on the choices you make and one of the endings I have written down, but no time to include, is the quickest way to end it and it’s literally you pissing Elliot off to the point where he kills you (“....Really?” is it’s working title). I have a few endings planned, like the one I just mentioned. Some less serious ones are “A Long Way Home” and “The Corgipawcalypse”. But that’s about it. As a closing statement I’d like to say that I hope you enjoy “We Must Be Killers” and that it truly lives up to what it’s meant to be!

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Twine 3: We Must Be Killers

I’ve always been a fan of murder mysteries, that much is true, but “We Must Be Killers” is a murder mystery based on “Who Killed Markiplier?”, a video based murder mystery made by YouTuber Mark “Markiplier” Fischbach. After watching Mark make a murder mystery where all his friends played roles as various characters, I figured it’d be fun to make “We Must Be Killers” along a similar vein. Each character is based on one of my friends, with input from them about what they wanted their characters to be like. I’ve had this idea bouncing around in my head for a while, legit since pretty early in college, and it’s very wonderful to see it finally coming to fruition.

The story of We Must Be Killers is that the main character was invited to a party by their old childhood friend, a famous actor named Jessie James, who you haven’t seen in a good few years. Through visiting this mansion you end up meeting a bunch of colorful characters who all know Jessie through some means or another. There are 5 chapters and several endings planned but, for this project I decided simply to work on the first chapter, “What Once Was, Always Will Be”, which is mainly just introducing you to the characters and teaching you that your actions have consequences and that, depending on how you treat the people in the manor, you’ll get different results and reactions. The chapter will possibly end with the actual murder, leaving it on a cliffhanger as you and the rest of the guests grapple with the fact that a good friend of yours is dead and one of you killed him. This game is planned to be much more complex than I can do with the time given, so I’ll just explain a few things: The killer is planned to shift, depending on certain actions that you, as the player, can take.

I’d say the main purpose of the game is to be fun and enjoyable. I want to put this story I’ve had brewing in my head into reality and I do my best to see if I can make it fun and enjoyable for everyone. I used a lot of stuff to basically go through and note down and keep track of who you met as well as the approval system for the characters you meet. Elliot, in the introduction, is the tutorial for the approval system and the one who’s supposed to show you that your actions have actual consequences on the story and how it will progress. Not everyone is going to like you based on the choices you make. It hasn’t been implemented fully yet but Elliot’s approval level when it comes to you will impact how other characters, such as Damien and Estelle, will interact with you as well. If Elliot doesn’t like you, his friends will be a bit more apprehensive and wary when it comes to you and your opinions.

Along the same vein, the killer is meant to shift depending on the choices you make and one of the endings I have written down, but no time to include, is the quickest way to end it and it’s literally you pissing Elliot off to the point where he kills you (“....Really?” is it’s working title). I have a few endings planned, like the one I just mentioned. Some less serious ones are “A Long Way Home” and “The Corgipawcalypse”. But that’s about it. As a closing statement I’d like to say that I hope you enjoy “We Must Be Killers” and that it truly lives up to what it’s meant to be!